Comments/Input Welcome

Thrakazog's picture

Given that Flirtin' Wth Disaster is the first campaign to get rolling here (no pun intended), I've enabled comments for the story pages. It might help us as a gaming community to use the campaign as a learning experience for what works well and what doesn't.

Feel free to comment or give input. Remember: what doesn't kill us makes us stronger, but it still hurts like hell.

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Paragon's picture

Great learning experience

I am learning already. I plan on running a PBeM campaign here, and am using this game to help me understand how things flow and how to properly handle mechanics vs. story.

I appreciate the fact that you are leading the charge here at LCG and am already learning things from you.

Songstress's picture

One note...

If you're not keeping back up copies of these prologues, I'd recommend you do so.

My only other observation is that I doubt anyone outside these prologues realizes how they're being done. :) It probably looks a lot like you writing them alone, given the end result. Unless they happen to read through where the editorial markings are, I doubt anyone would notice where the exchanges are, they're so seamless.

We'll see what happens when we get more than two of us working the same file. :) That might cause the seams to show a little bit.

=-~*Songstress*~-=
"The border between the Real and the Unreal is not fixed, but just marks the last place where rival gangs of shamans fought each other to a standstill."
-- Robert Anton Wilson

Songstress's picture

Okay, so one more.

The other minor bit of administrivia I see would be to preface each title entry with "FWD:" or something like that to indicate the game itself. In future, when more than one game is rolling through the front page, it might be helpful to tag each game like that so we can keep them straight.

=-~*Songstress*~-=
"The border between the Real and the Unreal is not fixed, but just marks the last place where rival gangs of shamans fought each other to a standstill."
-- Robert Anton Wilson

Blackhawke's picture

Posting Order

I can already see that "who wrote what, when" is going to be a problem once the group gets together. Already I've noticed you've missed stuff I've added, and I'm not always sure I'm getting what you've added. Because the story ends up being more or less seamless (a big bonus for the end result), it's going to become exponentially more confusing once the four of us are writing in the same file -- and worse again when the other two slots for the game have been filled.

As this is a new way of doing PBEM gaming, that might be something we should discuss in the forum a bit while we're still working on the individual level in the prologs.

Thrakazog's picture

I'm going to have to get

I'm going to have to get better at editing, splicing the works together. It may be helpful to have a one post rule. The GM posts, and then everybody gets a chance to post once before the GM posts again. Players involved in their own lengths of dialogue can work on them offline and post them as a block.

We'll be doing a lot of figuring out as we go.

creativedv8tion's picture

REading new material

I'm having a great deal of difficulty keeping track of what's new and such; and I'm not so muh sold on the seamless reading thing. If I were to run a game here, I'd have some sort of system where everyone "tags" their "post" with some sort of identification.

And being able to find what's new would be advantageous; I'm not real big on reading large amounts of text on a computer screen as it is (I don't do e-books). With forum based, you can stop with a post and find that some post later to start up with again. I strongly feel this needs some sort of similiar option.

"I'm not responsible for Terry. He's a force unlike anything we've ever seen. :)"

                          -D Pirko, December 14, 2004

Blackhawke's picture

identifying new stuff

I'm becoming kinda of a proponent of color coding each player/character's entries. It doesn't interfere with the seamlessness of the storytelling process, but it does easily identify new stuff.

It also puts a minor burden on the GM. As s/he moves the story along s/he would have to remove the font tags. But I don't see that as a really big deal. And I also see it as a different problem than "post timing" -- as in, which characters get to post when, and how often, and so on and so forth.

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